The Prototype 2 6 issue run is based on events that happen between the video game Prototype’s 1 and 2. The entire series is written by the VG Prototype 2’s writer Dan Jolley. The series is actually broken down in to 3 mini stories, The Anchor, The Survivors and The Labyrinth. Only one of these stories focuses on Alex Mercer, but if you like the Prototype Universe, you won’t be disappointed by any of the stories.
The Anchor is the first two comics in the series with Art by Paco Diaz. It is a basic telling of what happened directly after the walking Black Light Virus that we know as Alex Mercer escapes from New York BlackWatch and the other horrendous events that took place in Prototype 1. Catching a case of conscience, Alex flees to Alaska attempting to reconnect with humanity. (Tangent) This short reminds me an Incredible Hulk story. The Dialogue is similar to that of the game, but since we’ve never seen Alex in a situation like this, my interest was piqued. The art was exceptional to say the least. The sequences seemed to flow just in a seamless manner that makes it barely noticeable to the reader.
The Survivors were penciled by Chris Staggs. It’s a tale of three refugees stranded in a New York that is still crawling with mutants and BlackWatch soldiers (Military Black ops in charge of cleaning up the mess) with orders to kill everything that moves. This puts our Middle aged 45 toting protagonist Conrad, typical blonde Marcie and freaked out minor Ami (it’s a boy?) in a dangerous predicament. Dan does a great job on this story as well but I struggled with the sequences on this one. The art style Chris uses looks very similar to JRJR’s about 3yrs ago but not nearly as fluent. That said the overall package isn’t bad by any stretch of the imagination.
Victor Drujimiu is the artist on The Labyrinth, the last two, and in my opinion the better, comics in the series. Army Sergeant Jamie Keller wakes up in an underground bunker and has no clue how he got there. The adventure that ensues is genius. The Panels in this one conveyed the edge of your seat urgency of the story. Victor’s sequential art style came as if it was easy….no downright second nature for him. None of the stories cross over or intersect in any way so feel free to treat them as one shots.